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Title Space Jam (in text mode) (Mini Project)
Author Anindya Kar
Author Email anindya_kar2005 [at] yahoo.co.in
Description Player is in a plane, can shoot the enemy planes using bullets(left click) or laser(right click), using mouse interface.

Category C » Games and Graphics
Hits 368372
Code Select and Copy the Code
Code : #include<stdio.h> #include<conio.h> #include<dos.h> #include<stdlib.h> #include<string.h> int shots=0,now_x,now_y,player_life=200,num_of_ships=0,blt_cntr=0,op_blt=0,op_ msl=0,level=0; long score=0; struct{ int type; int x_coord; int y_coord; int life; int speed; }ships[15]; struct{ int x; int y; }bullets[50],opp_bullets[100],msl[50]; void create_ships(){ int j; ships[num_of_ships].type=random(level); ships[num_of_ships].y_coord=2; if(level<6){ do{ ships[num_of_ships].speed=random(3); }while(ships[num_of_ships].speed<1); } else ships[num_of_ships].speed=2; do{ ships[num_of_ships].x_coord=random(53); for(j=0;j<15;j++) if(ships[j].life>0&&ships[j].y_coord==2&&abs(ships[num_of_ships].x_coord-s hips[j].x_coord)<1) break; }while(ships[num_of_ships].x_coord<2||j<15); do{ ships[num_of_ships].life=random(20); }while(!ships[num_of_ships].life); num_of_ships=(num_of_ships+1)%15; } void opp_shoot(int i){ if(ships[i].type<2||ships[i].type==4){ opp_bullets[op_blt].x=ships[i].x_coord+1; opp_bullets[op_blt].y=ships[i].y_coord+1; op_blt=(op_blt+1)%100; } else{ msl[op_msl].x=ships[i].x_coord+1; msl[op_msl].y=ships[i].y_coord+1; op_msl=(op_msl+1)%50; } } void disp_ships(){ int i; for(i=0;i<15;i++){ if(ships[i].life>0){ gotoxy(ships[i].x_coord,ships[i].y_coord-1); printf(" "); if(ships[i].y_coord<24){ gotoxy(ships[i].x_coord,ships[i].y_coord); printf("%c",0xb1); gotoxy(ships[i].x_coord+1,ships[i].y_coord+1); printf(""); } else{ gotoxy(ships[i].x_coord+1,ships[i].y_coord); printf(" "); ships[i].life=0; } if(!random(5)) opp_shoot(i); } } } void shoot(){ bullets[shots].x=now_x+2; bullets[shots].y=now_y-2; shots=(shots+1)%50; } void print_op_bullets(){ int i; for(i=0;i<100;i++){ if(opp_bullets[i].y<25){ gotoxy(opp_bullets[i].x,opp_bullets[i].y-1); printf(" "); gotoxy(opp_bullets[i].x,opp_bullets[i].y); printf("."); } else if(opp_bullets[i].y==25){ gotoxy(opp_bullets[i].x,24); printf(" "); } } } void print_msl(){ int i; for(i=0;i<50;i++){ if(msl[i].y<25){ gotoxy(msl[i].x,msl[i].y-1); printf(" "); gotoxy(msl[i].x,msl[i].y); printf("|"); } else if(msl[i].y==25){ gotoxy(msl[i].x,24); printf(" "); } } } void print_bullets(){ int i; for(i=0;i<50;i++) if(bullets[i].y>0){ if(bullets[i].y>1){ gotoxy(bullets[i].x,bullets[i].y+1); printf(" "); gotoxy(bullets[i].x,bullets[i].y); printf("."); } else if(bullets[i].y==1){ gotoxy(bullets[i].x,2); printf(" "); } bullets[i].y--; } } void del_plane(int c, int d){ gotoxy(c,d); printf(" "); gotoxy(c+2,d-1); printf(" "); } void chk_opp_life(){ int i,j; for(i=0;i<15;i++) if(ships[i].life>0) for(j=0;j<50;j++) if(bullets[j].y>1) if(ships[i].x_coord<=bullets[j].x&&bullets[j].x<=ships[i].x_coord+2) if(ships[i].y_coord==bullets[j].y||bullets[j].y==ships[i].y_coord+1){ gotoxy(ships[i].x_coord,ships[i].y_coord); printf(" "); gotoxy(ships[i].x_coord+1,ships[i].y_coord+1); printf(" "); ships[i].life-=2; if(ships[i].type%2){ if(random(2)&&ships[i].x_coord<52) ships[i].x_coord++; else if(ships[i].x_coord>2) ships[i].x_coord--; } gotoxy(bullets[j].x,bullets[j].y+1); printf(" "); bullets[j].y=0; if(ships[i].life<1){ score+=(10+(5*ships[i].type)); if(ships[i].speed==2) score+=5; } } } void chk_plyr_life(){ int i,j,k; for(i=0;i<100;i++) if(opp_bullets[i].y<25){ j=opp_bullets[i].x; if(j>=now_x&&j<=now_x+4){ j=opp_bullets[i].y; if(j==now_y){ player_life-=2; gotoxy(opp_bullets[i].x,opp_bullets[i].y-1); printf(" "); opp_bullets[i].y=26; } else if(j==now_y-1&&opp_bullets[i].x==now_x+2){ player_life-=2; gotoxy(opp_bullets[i].x,opp_bullets[i].y-1); printf(" "); opp_bullets[i].y=26; } } } for(i=0;i<50;i++) if(msl[i].y<25){ j=msl[i].x; if(j>=now_x&&j<=now_x+4){ j=msl[i].y; if(j==now_y){ player_life-=5; gotoxy(msl[i].x,msl[i].y-1); printf(" "); msl[i].y=26; } else if(j==now_y-1&&msl[i].x==now_x+2){ player_life-=5; gotoxy(msl[i].x,msl[i].y-1); printf(" "); msl[i].y=26; } } } for(i=0;i<15;i++) if(ships[i].life>0){ j=ships[i].y_coord,k=ships[i].x_coord; if((k<=now_x&&now_x<=k+2)||(now_x<=k&&k<=now_x+4)) if((j<=now_y&&now_y<=j+1)||(now_y<=j&&j<=now_y+1)){ player_life-=(10+(2*ships[i].type)); ships[i].life=0; score+=(10+(5*ships[i].type)); if(ships[i].speed==2) score+=5; gotoxy(k,j); printf(" "); gotoxy(k+1,j+1); printf(" "); } } } void laser(){ int i; for(i=2;i<now_y-1;i++){ gotoxy(now_x+2,i); printf("%c",186); } } int rem_laser(int las_cntr){ int i; for(i=2;i<now_y-1;i++){ gotoxy(now_x+2,i); printf(" "); } i=(las_cntr+1)%100; return i; } void chk_laser(){ int i; for(i=0;i<15;i++) if(ships[i].life>0&&(now_x+2>=ships[i].x_coord&&now_x+2<=ships[i].x_coord+ 2)&&now_y-1>ships[i].y_coord+1){ gotoxy(ships[i].x_coord,ships[i].y_coord); printf(" "); gotoxy(ships[i].x_coord+1,ships[i].y_coord+1); printf(" "); ships[i].life=0; score+=(10+(5*ships[i].type)); if(ships[i].speed==2) score+=5; } } void foll_plyr(){ int i,dist; for(i=0;i<15;i++) if(ships[i].type>3&&ships[i].y_coord<23){ dist=now_x-ships[i].x_coord; if(dist){ ships[i].x_coord+=(dist/abs(dist)); if(dist<0){ gotoxy(ships[i].x_coord+3,ships[i].y_coord); printf(" "); gotoxy(ships[i].x_coord+2,ships[i].y_coord+1); printf(" "); } else{ gotoxy(ships[i].x_coord-1,ships[i].y_coord); printf(" "); gotoxy(ships[i].x_coord,ships[i].y_coord+1); printf(" "); } } } } main(){ FILE *fp; int b4_x,b4_y,click=0,i,ship_cntr=0,crt_ships,blt_cntr=0,las_cntr=0,charge=0,j ,k,lvl_arr[10]; long scr_cntr=200,lvl_scr=0,scr_arr[10]; char *plyrnm,buf[5],buf_arr[10][5]; b4_x=35,b4_y=12; clrscr(); if((fp=fopen("spcj_scr.txt","r+"))!=NULL){ i=1; while(fscanf(fp,"%s%ld%d",plyrnm,&score,&j)!=EOF) if(j>i) i=j; fclose(fp); if(i>1){ printf("Enter the level, u wanna start from:(less than %d)",i+1); do{ scanf("%d",&level); if(level<0||level>i) printf(" Entry should be valid:"); }while(level<0||level>i); level--; } } score=0; for(i=0;i<level;i++) score+=(10000+(500*level)+((player_life/100)*50)); lvl_scr=score; scr_cntr=score; for(i=0;i<level;i++) scr_cntr+=(25*i); for(i=0;i<player_life;i+=100) scr_cntr+=50; clrscr(); for(i=0;i<15;i++) ships[i].life=0; for(i=0;i<50;i++) bullets[i].y=0; for(i=0;i<100;i++) opp_bullets[i].y=26; for(i=0;i<50;i++) msl[i].y=26; printf("%c",201); for(i=2;i<55;i++) printf("%c",205); printf("%c",187); for(i=2;i<25;i++){ gotoxy(1,i); printf("%c",186); gotoxy(55,i); printf("%c",186); } gotoxy(1,25); printf("%c",200); for(i=2;i<55;i++) printf("%c",205); printf("%c",188); randomize(); while(player_life>0){ if(kbhit()&&getch()==27) asm jmp label; if(score>=lvl_scr&&level<6){ level++; if(level<6){ lvl_scr+=(10000+(500*level)+((player_life/100)*50)); gotoxy(57,20); printf("NXT LVL CHNG AT:%ld",lvl_scr); } else{ gotoxy(57,20); printf("LAST LEVEL!! "); } gotoxy(57,23); printf("PRESS ENTER TO CONTINUE"); do{ gotoxy(57,19); printf(" "); delay(300); gotoxy(57,19); printf("LEVEL: %d",level); delay(300); }while(!kbhit()||getch()!=13); } if(!(ship_cntr%30)){ crt_ships=random(3); for(i=0;i<crt_ships;i++) create_ships(); ship_cntr=0; } if(score>=scr_cntr){ player_life+=100; scr_cntr+=200; for(i=0;i<player_life;i+=100) scr_cntr+=50; for(i=0;i<level;i++) scr_cntr+=(25*i); } asm{ mov ax, 3; int 33h; mov click, bx; mov now_x, cx; mov now_y, dx } now_x=(now_x/8)+1,now_y=(now_y/8)+2; if(now_x>50) now_x=50; else if(now_x==1) now_x=2; if(now_y>24) now_y=24; else if(now_y<3) now_y=3; if(b4_x!=now_x||b4_y!=now_y){ del_plane(b4_x,b4_y); b4_x=now_x,b4_y=now_y; gotoxy(b4_x,b4_y); printf("%c%c%c",0xb1,0xb1,0xb1); gotoxy(b4_x+2,b4_y-1); printf(""); } chk_plyr_life(); chk_opp_life(); print_op_bullets(); print_bullets(); print_msl(); if(click==1) shoot(); else if(click==2&&!charge) las_cntr++,charge++; if(las_cntr&&click==2&&charge==1){ laser(); chk_laser(); } else if(las_cntr&&!click&&charge==1) las_cntr=0; if(blt_cntr){ for(i=0;i<100;i++) if(opp_bullets[i].y<26) opp_bullets[i].y++; for(i=0;i<50;i++) if(msl[i].y<26) msl[i].y++; } for(i=0;i<15;i++) if(ships[i].life>0&&ship_cntr%(10/ships[i].speed)==0) ships[i].y_coord++; disp_ships(); delay(40); if(level>4) foll_plyr(); if(las_cntr) las_cntr=rem_laser(las_cntr); else if(charge) charge=(charge+1)%100; ship_cntr++,blt_cntr=(blt_cntr+1)%2; gotoxy(57,2); printf("SCORE : %ld ",score); gotoxy(57,5); printf("LIFE : %d ",player_life); gotoxy(57,10); printf("NEXT LIFE ENHANCEMENT "); gotoxy(57,11); printf("AT SCORE:%ld",scr_cntr); gotoxy(57,15); printf("LASER AVAILABLE"); gotoxy(57,23); printf("PRESS ESC KEY TO EXIT!! "); if(charge>1&&!(click==2&&las_cntr)){ gotoxy(63,15); printf("NOT"); } } label: gotoxy(57,23); printf("GAME OVER!!! "); getch(); clrscr(); fp=fopen("spcj_scr.txt","r+"); if(fp==NULL){ fp=fopen("spcj_scr.txt","w+"); if(fp==NULL){ printf("ERROR!!"); exit(-1); } } fseek(fp,0,SEEK_SET); clrscr(); i=0,j=-1; while(fscanf(fp,"%s%ld%d",buf_arr[i],&scr_arr[i],&lvl_arr[i])!=EOF&&i<10){ if(score<scr_arr[i]) j=i; i++; } rewind(fp); for(k=0;k<=j;k++) fprintf(fp,"%s %ld %d ",buf_arr[k],scr_arr[k],lvl_arr[k]); if(k<10){ printf("You get a chance!!"); do{ printf(" Enter your name(4 letters only!): "); scanf("%s",plyrnm); }while(strlen(plyrnm)>4); fprintf(fp,"%s %ld %d",plyrnm,score,level); } else printf("SORRY.... U DON'T GET A CHNC!!!"); printf(" Your Score is : %ld",score); getch(); for(k=j+1;(k<9&&k<i&&k>-1);k++) fprintf(fp," %s %ld %d",buf_arr[k],scr_arr[k],lvl_arr[k]); clrscr(); printf("The 10 highest scorers are: "); printf("PLAYERS SCORE LEVEL "); rewind(fp); while(fscanf(fp,"%s%ld%d",buf,&score,&level)!=EOF) printf("%s %ld %d ",buf,score,level); getch(); fclose(fp); return 0; }

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